Memor圜ardFile: Fix Wunused-result warnings. Workflows: Remove external shaders directory from appimage. Download: pcsx2-v-1-gf836fe205-windows-x86.7zGameDB: Add EE clamping for Shinobido - Way of the Ninja.Gamedb: add upscaling fixed to Call of duty 3.x86emitter: Add some AVX/AVX2 instructions and YMM registers.x86/microVU: Use 64-bit comparisons for quick lookup.x86/microVU: Use AVX2 for full block comparisons.x86/microVU: Add a reference list for quick block lookups This way, we can pack 8 entries in a single cache line, instead of one.Qt: Add dialog for memory card conversion.x86emitter: Fix missing W REX bit for movq reg, xmm.PCSX2 Developer version SVNv-1-g92ad6f3ba 16:47:41 LDL/LDR/SDL/SDR now use 64-bit GPRs instead of SSE. 64-bit and 128-bit arguments are passed by register/value instead of by reference/address. System: Revamp memory allocation Guest memory is now mapped into a shared memory/file mapping, for use with fastmem.PCSX2 Developer version SVNv-2-g00bcb4cf0 15:57:53 System: Remove/move out a bunch more leftover stuff from wx The exceptions are particularly nasty, because there's nothing which catches them.Better accurately render ground textures, makes it match sw renderer. GameDB: Add Full mipmap + Trilinear ps2 on GT4.ImGuiOverlays: Add hardware download mode to settings OSD.Also cleans up HostDisplay a bit, removing redundant parameters. GS: Set vsync based on host decision Fixes bug where after changing settings in the big picture UI, if you didn't have a game running, it would turn off vsync, making GPU go brr.This way, you only have to bump the version in one location, instead of four. GS: Unify shader cache versions across renderers It's not often that we make a change unique to one API.PAD/Qt: Compute deadzone as circular instead of square.GS/Vulkan: Ensure we don't leave a bound texture in copy state Causes the validation layer to get angry, even though it's not used.GS:HW: blend_mix doesn't get you fast hdr It didn't before either, it just accidentally turned on full barriers.x86/iR5900: Fix quadword stores on Linux Linux counts vector and GPR registers separately for which register they get passed in when calling functions.PCSX2 Developer version SVNv-1-gbcd19dd0f 11:03:52 PCSX2 Developer version SVNv-2-gb9dffcb06 11:04:30 Qt: Register for device notifications on Windows That way we know when a controller is connected/disconnected, and don't have to poll unconnected XInput controllers.FullscreenUI: Fix Wunused-variable warning.GameDB: add fixes for Eternal Ring and Spongebob SquarePants Featuring Nicktoons - Globs of Doom.
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